Overview

The River Tool is a spline based tool for creating procedural rivers in unity. It also contains some fine tuning painting tools to make it fit every game world scenario.

Dependencies

The River Tool depends on the Unity Splines Package that you can add to your project by going to ”Window>PackageManager>UnityRegistry” and search for “Splines”.

How to use

Mesh Resolution Parameters

These parameters handle the procedural river mesh resolution. Try to find the best balance between performance and visual fidelity. The paint tools operate on the vertices so if you are planning on painting foam or anything else make sure you have enough vertices to do so.

Tile Length = 1.5

Tile Length = 1.5

Tile Length = 5

Tile Length = 5

Width Segments = 8

Width Segments = 8

Width Segments = 3

Width Segments = 3

River Settings

Terrain Tracing On

Terrain Tracing On

Terrain Tracing Off

Terrain Tracing Off